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Limitlessonline · 3 played in the last 7 days

Class reworks

Every spec has been reworked and rebalanced. Pick a class to see what changed and plan your talents.

Death Knight

Blood

Tank

A dark guardian who manipulates and corrupts life energy to sustain themselves in the face of an enemy onslaught.

5new
10changed
0removed
3talents
Blood Death Knight
Frost Death Knight
Unholy Death Knight

Spell changes

Hover an icon for the tooltip. Changed spells also show how they worked before.

Consumption

New

Frontal enemy strike heals for a portion of damage dealt.

Sanguine Fortress

New

Each 40 Runic Power spent reduces Vampiric Blood and Dancing Rune Weapon cooldowns.

Blooded Resilience

New

Tank role tuning: single-target damage is 70% of baseline; direct spell and weapon attacks that hit multiple enemies retain authored per-target damage. Healing and mitigation are unchanged.

Death Gate

New

Opens a gate which you can use to return to Ebon Hold. Using a Death Gate while in Ebon Hold will return you back to near your departure point.

Runeforging

New

Allows the Death Knight to emblazon their weapon with runes.

Heart Strike

Changed Before

Cleave main target and nearby enemies; extra Runic Power per additional enemy.

Blood Boil

Changed Before

Nearby damage applies and refreshes owned Blood Plague on every hit.

Blood Plague

Changed Haste Before

Shadow periodic damage heals owner for a portion dealt; faster ticks preserve base duration. Haste makes this periodic effect happen more often without shortening its base duration.

Death Strike

Changed Before

Recent-damage self-heal; excess Runic Power spent strengthens healing and Blood Shield.

Marrowrend

Changed Before

Grant Bone Shield and splash Physical damage around target.

Bone Shield

Changed Before

Successful incoming melee hits can trigger a small retaliatory bone strike.

Bonestorm

Changed Before

Consume Runic Power for nearby damage and healing per enemy hit.

Dancing Rune Weapon

Changed Before

Copy Heart Strike, Blood Boil and Death Strike; Runic Power spending reduces cooldown.

Gorefiend's Grasp

Changed Before

Pull nearby enemies to target; empower next Blood Boil damage.

Vampiric Blood

Changed Before

Increase maximum health and healing received; Death Strike extends slightly up to cap.

Artifact traits that are now baseline 8

Dance of Darkness Blood Feast Rattling Bones Skeletal Shattering Unending Thirst Umbilicus Eternus Vampiric Aura Concordance of the Legionfall

Talent builder

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