Malefic Rapture
Affliction baseline: hits up to 20 enemies within 40 yards carrying your Agony, Corruption, Unstable Affliction, Soul Rot or Vile Taint; damage scales with owned DoT count.
Every spec has been reworked and rebalanced. Pick a class to see what changed and plan your talents.
A master of shadow magic who specializes in drains and damage-over-time spells.
A master of demons who compels demonic powers to aid them.
A master of chaos who calls down fire to burn and demolish enemies.
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Affliction baseline: hits up to 20 enemies within 40 yards carrying your Agony, Corruption, Unstable Affliction, Soul Rot or Vile Taint; damage scales with owned DoT count.
Baseline level-10 Affliction multi-target Nature DoT on your target and up to 3 nearby enemies; enables owned Soul Rot Drain Life cleave; Haste adds ticks without shortening base duration.
Level-10 button spends one Soul Shard and empowers the next supported cast within 20s: Demonic Circle gives 40% speed for 8s, Demonic Gateway is instant, Drain Life builds an absorb up to 10% maximum health, or Healthstone heals 30% more and grants 10% maximum health for 20s.
Periodic Shadow damage with AoE application through Seed or utility; faster ticks preserve base duration. Haste makes this periodic effect happen more often without shortening its base duration.
Periodic Shadow damage spreads easily; faster ticks preserve base duration. Haste makes this periodic effect happen more often without shortening its base duration.
Strong periodic Shadow damage; Haste adds ticks without shortening duration. Each full Soul Shard of overflow automatically casts Unstable Affliction at a valid enemy, using the overflow itself and preserving fractional overflow until a full shard is banked.
Explosion applies Corruption to up to 20 nearest valid enemies caught in the pack and line of sight; Affliction spreads its owned Agony to up to five unmarked enemies among them at half the longest remaining duration.
Every 2 seconds of channeling causes each owned periodic damage aura on up to 20 enemies within 40 yards to deal one extra current tick without changing its duration; a channel kill restores 1 Soul Shard.
Area hit applies periodic Shadow damage and your Agony to each of up to 8 enemies; Haste adds ticks without shortening the base duration.
On summon, extend your owned Agony, Corruption, each Unstable Affliction stack, Soul Rot and Vile Taint by 6 seconds on up to 20 targets within 40 yards. Eye Laser seeks owned DoTs and fires up to five beams per attack, one per active owned effect.
Haunt the target for 10 seconds, increasing your periodic damage to it by 15%; if it dies while haunted, reset Haunt's cooldown.
While the target carries your Soul Rot, double each Drain Life periodic tick and leech; also damage up to four other nearby enemies with your Soul Rot at 50% strength, updating dynamically as auras change.
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Open a 20-second window; each whole Soul Shard spent summons an extra Wild Imp through a free one-shard Hand of Gul'dan, capped at six additional Imps per activation.
Felguard hurls its axe to create a Fel zone using periodic child 386542. Haste adds pulses without shortening the 6-second base duration.
A naturally expiring living Wild Imp grants one of up to five 20-second charges. The next Shadow Bolt consumes one to cast a free Demonbolt; triggered Shadow Bolts cannot recurse.
Your Dreadstalkers' damaging attacks reduce Demonic Tyrant's remaining cooldown by 0.25 seconds, at most four times per second.
Your Felguard's damaging attacks reduce Demonic Strength's remaining cooldown by 0.25 seconds, at most four times per second.
Generate 1 Soul Shard; successful hits have a 15% chance to automatically cast a free Demonbolt. Triggered Shadow Bolts cannot recurse.
Automatically cast for free by Demonic Core, Power Siphon, or the 15% Shadow Bolt fallback proc; triggered Shadow Bolts cannot recurse. Power Siphon empowers its next two Demonbolts for 30% increased damage.
Every whole Soul Shard generated above the cap becomes a free shard-scaled Hand of Gul'dan on your selected enemy or combat victim within 40 yards and line of sight; fractional overflow carries forward, waiting overflow retries every 250 ms, and each gain or retry pulse casts at most five times.
Inherit half of the owner's positive melee attack-speed bonus; a living Imp's natural expiration grants one of at most five visible 20-second Demonic Core charges. Implosion-consumed Imps grant none; the next Shadow Bolt consumes a charge for a free automatic Demonbolt.
Dreadstalker attacks reduce Demonic Tyrant cooldown by 250 ms, at most four times per second.
Extend active demons and gain power per demon; shards spent reduce cooldown.
Detonate up to 20 owned Wild Imps at your target; each explosion has a 30% chance to spawn a separate 25%-strength Fel Spark that cannot recurse.
Command the owned Felguard to cast Legion Felstorm; its damaging attacks reduce cooldown by 250 ms, capped at four events per second.
Replaces the obsolete Demonbolt tier-7 talent choice; sacrifice two living owned Wild Imps to guarantee the next two automatic Demonbolts at 30% increased damage for 20 seconds.
Healthstone restores 35% health for Demonology; while not grouped, its 60-second cooldown is reduced by 30 seconds after use.
Hover an icon for the tooltip. Changed spells also show how they worked before.
Generate shards; splash 50% Fire damage to up to five other enemies within 8 yards of the primary target that have your Immolate and are in line of sight.
Periodic Fire damage and shard generation; faster ticks preserve base duration. Haste makes this periodic effect happen more often without shortening its base duration.
Instant Fire hit may automatically cast smaller Incinerate.
Chaos Bolt and Incinerate instant or extremely fast; high stacks may auto-cast Chaos Bolt on shard overflow.
Reserve shard overflow and cast paid Chaos Bolt at a selected enemy or combat victim within 40 yards and line of sight; refund overflow into cap room after normal cost; retry every 250 ms while target or power is unavailable; cap each gain or retry pulse at four casts.
Periodic Fire AoE; faster pulses preserve base duration; paid overflow casts Rain of Fire when at least two valid enemies are within 8 yards of the selected target and in line of sight; retry reserved overflow every 250 ms while no valid target or sufficient power exists, refunding overflow only into cap room after normal cost. Haste makes this periodic effect happen more often without shortening its base duration.
Direct Conflagrate, Incinerate, Chaos Bolt and Shadowburn hits on the marked target echo for 50% damage to up to five other enemies within 8 yards and line of sight.
Auto-target up to 20 nearest owned Immolate enemies within 40 yards and line of sight; fire up to four times faster as more targets are affected.
Large AoE hits up to 20 enemies and applies Immolate to each enemy hit.
Rifts fire automatically; shard spending reduces recharge.
Attacks generate shard fragments and reduce Rain of Fire cost.
Healthstone restores 35% health for Destruction; while not grouped, its 60-second cooldown is reduced by 30 seconds after use.