The Hunt
Charge through enemies for heavy Chaos damage; mark for increased Chaos damage taken.
Every spec has been reworked and rebalanced. Pick a class to see what changed and plan your talents.
A brooding master of warglaives and the destructive power of Fel magic.
Embraces the demon within to incinerate enemies and protect their allies.
Hover an icon for the tooltip. Changed spells also show how they worked before.
Charge through enemies for heavy Chaos damage; mark for increased Chaos damage taken.
Frontal slash increases Chaos Strike, Annihilation, Blade Dance and Death Sweep damage taken.
Spinning glaives repeatedly damage nearby enemies; do not add custom HASTE implicitly.
Fury spent during Metamorphosis extends it slightly.
Talent replacing Unleashed Power: Immolation Aura gains a second charge and each cast has a 20% chance to refund its charge; every cast is a separate Immolation Aura buff (up to 3 at once) that stores 8% of all Fire damage dealt while active and explodes for the stored amount on expiry.
Legion support payload for Demon Blades: Demon Blades generates 4 additional Fury per successful auto attack.
Legion support payload for Eye Beam: Demonic grants 2 additional seconds of Metamorphosis.
Ragefire explosion of an expiring A Fire Inside Immolation Aura. Deals the Fire damage that instance stored to each enemy within 8 yards; its own damage is never stored.
Legion support payload for Soulscar: Soulscar deals 20% increased damage.
Unleash an eruption of fel energy, stunning all nearby enemies for 5 sec and dealing (125% of Attack Power) Chaos damage.
Interrupts the enemy's spellcasting and locks them from that school of magic for 3 sec. Generates 5 Pain on a successful interrupt.
Remove all snares and vault away. Nearby enemies take 0 Physical damage and have their movement speed reduced by 70% for 3 sec.
No active Havoc button: Demon's Bite is removed from learned spells and saved spell state. Demon Blades is promoted to the baseline passive auto-attack Fury engine.
Baseline auto attacks generate Fury; overflow automatically spends on Chaos Strike or Annihilation against the selected enemy or combat victim in melee range and line of sight, reserving Fury while no eligible target exists.
Crits can immediately repeat free; automatically cast on Fury overflow.
Replace Chaos Strike during Metamorphosis; higher repeat chance.
Frontal AoE activates Demonic; Fury spent reduces cooldown.
Hit all nearby enemies; hitting several can trigger Glaive Tempest.
Replace Blade Dance during Metamorphosis; final hit explodes for Chaos damage.
Nearby periodic Fire damage; faster ticks preserve base duration. Haste makes this periodic effect happen more often without shortening its base duration.
Throw Glaive applies Chaos bleed; faster ticks preserve base duration. Haste makes this periodic effect happen more often without shortening its base duration.
Damage reduction; small part of Chaos damage dealt heals self while active.
Metamorphosis form payload. Supplies the Demon Hunter transformation and its linked empowered abilities.
Legion support payload for Eye Beam: Eye Beam activates Metamorphosis for its channel and 8 additional seconds. An existing Metamorphosis gains this extension once per activation.
Legion support payload for Soulscar: Throw a demonic glaive at the target, dealing $sw1 Physical damage. The glaive can ricochet to ${$x1-1} additional enemies within 10 yards.
Hover an icon for the tooltip. Changed spells also show how they worked before.
Charge damages enemies in path and generates Soul Fragments.
Place explosive sigil that creates Soul Fragments.
Talent: Sigil of Flame has 2 charges, shared with its Concentrated Sigils form.
Talent: while Sigil of Flame burns enemies, each sigil generates a Soul Fragment every 2 seconds, up to 3 per sigil. Each Soul Fragment consumed reduces Sigil of Flame's cooldown by 1 second, at most 15 seconds per charge spent.
Tank role tuning: single-target damage is 70% of baseline; direct spell and weapon attacks that hit multiple enemies retain authored per-target damage. Healing and mitigation are unchanged.
Interrupts the enemy's spellcasting and locks them from that school of magic for 3 sec. Generates 5 Pain on a successful interrupt.
Successful melee auto attacks have a 20% chance to automatically cast Shear on the enemy struck, or Sever during Metamorphosis. These automatic attacks cannot trigger themselves. Retain up to 5 Soul Fragments; generating more automatically consumes the oldest for its normal reward.
Strike may create Soul Fragment; auto attacks may trigger Shear.
Two strikes create Soul Fragments and cleave one nearby enemy.
Consume nearby Soul Fragments; frontal damage and self-healing.
Reduce target damage; spread via Immolation Aura hits to nearby enemies.
Nearby periodic Fire damage; faster ticks preserve base duration. Haste makes this periodic effect happen more often without shortening its base duration.
Sigil applies burn; faster burn ticks preserve base duration. Haste makes this periodic effect happen more often without shortening its base duration.
Baseline for Vengeance at level 108 (no longer a talent). Consume Soul Fragments for nearby AoE damage and healing from damage dealt.
Baseline for Vengeance at level 108 (no longer a talent). Frontal Fel channel damages enemies and heals you from damage dealt. Every Fury point actually spent reduces its cooldown by 0.05 seconds.
Blocking or mitigating direct physical melee hits can trigger small fiery retaliation against the attacker in line of sight, at most once every 250 milliseconds.
Greatly increase health; Soul Cleave and Spirit Bomb consume fragments more efficiently.
Consume Soul Fragments to create large self absorb shield.