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Limitlessonline · 3 played in the last 7 days

Class reworks

Every spec has been reworked and rebalanced. Pick a class to see what changed and plan your talents.

Demon Hunter

Vengeance

Tank

Embraces the demon within to incinerate enemies and protect their allies.

7new
11changed
0removed
12talents
Havoc Demon Hunter
Vengeance Demon Hunter

Spell changes

Hover an icon for the tooltip. Changed spells also show how they worked before.

The Hunt

New

Charge damages enemies in path and generates Soul Fragments.

Elysian Decree

New

Place explosive sigil that creates Soul Fragments.

Kindled Sigils

New

Talent: Sigil of Flame has 2 charges, shared with its Concentrated Sigils form.

Soul Pyre

New

Talent: while Sigil of Flame burns enemies, each sigil generates a Soul Fragment every 2 seconds, up to 3 per sigil. Each Soul Fragment consumed reduces Sigil of Flame's cooldown by 1 second, at most 15 seconds per charge spent.

Vengeful Resilience

New

Tank role tuning: single-target damage is 70% of baseline; direct spell and weapon attacks that hit multiple enemies retain authored per-target damage. Healing and mitigation are unchanged.

Consume Magic

New

Interrupts the enemy's spellcasting and locks them from that school of magic for 3 sec. Generates 5 Pain on a successful interrupt.

Relentless Shearing

New

Successful melee auto attacks have a 20% chance to automatically cast Shear on the enemy struck, or Sever during Metamorphosis. These automatic attacks cannot trigger themselves. Retain up to 5 Soul Fragments; generating more automatically consumes the oldest for its normal reward.

Shear

Changed Before

Strike may create Soul Fragment; auto attacks may trigger Shear.

Fracture

Changed Before

Two strikes create Soul Fragments and cleave one nearby enemy.

Soul Cleave

Changed Before

Consume nearby Soul Fragments; frontal damage and self-healing.

Fiery Brand

Changed Before

Reduce target damage; spread via Immolation Aura hits to nearby enemies.

Immolation Aura

Changed Haste Before

Nearby periodic Fire damage; faster ticks preserve base duration. Haste makes this periodic effect happen more often without shortening its base duration.

Sigil of Flame

Changed Haste Before

Sigil applies burn; faster burn ticks preserve base duration. Haste makes this periodic effect happen more often without shortening its base duration.

Spirit Bomb

Changed Before

Baseline for Vengeance at level 108 (no longer a talent). Consume Soul Fragments for nearby AoE damage and healing from damage dealt.

Fel Devastation

Changed Before

Baseline for Vengeance at level 108 (no longer a talent). Frontal Fel channel damages enemies and heals you from damage dealt. Every Fury point actually spent reduces its cooldown by 0.05 seconds.

Demon Spikes

Changed Before

Blocking or mitigating direct physical melee hits can trigger small fiery retaliation against the attacker in line of sight, at most once every 250 milliseconds.

Metamorphosis

Changed Before

Greatly increase health; Soul Cleave and Spirit Bomb consume fragments more efficiently.

Soul Barrier

Changed Before

Consume Soul Fragments to create large self absorb shield.

Artifact traits that are now baseline 10

Painbringer Fiery Demise Shatter the Souls Defensive Spikes Demonic Flames Fueled by Pain Lingering Ordeal Erupting Souls Flaming Soul Concordance of the Legionfall

Talent builder

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