Touch of the Magi
Stores a portion of Arcane damage dealt to its target, then explodes around it; Mana Cascade reduces its cooldown.
Every spec has been reworked and rebalanced. Pick a class to see what changed and plan your talents.
Manipulate the arcane, destroying enemies with overwhelming power.
Ignite enemies with balls of fire and combustive flames.
Freezes enemies in their tracks and shatters them with Frost magic.
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Stores a portion of Arcane damage dealt to its target, then explodes around it; Mana Cascade reduces its cooldown.
Consumes Mana for heavy damage and grants a powerful Arcane burst state; Mana Cascade reduces its cooldown.
Replaces the first Arcane tier-seven choice. Arcane Barrage has a 15% chance per charge spent, up to 60%, to launch one automatic Arcane Orb.
Each 1,000 Mana spent reduces Arcane Surge, Touch of the Magi and Arcane Orb cooldowns by 0.5 seconds; partial spends accumulate.
Build Arcane Charges; each charge increases power and cost. A successful cast begun at the four-Charge cap automatically spends the capped pool with Arcane Barrage.
Automatically casts Arcane Missiles and, when talented, Supernova on proc; neither can recursively trigger Clearcasting.
Each missile splashes reduced AoE and may trigger Arcane effects.
Consume charges, cleave and reduce Arcane Orb cooldown. A successful Arcane Blast begun at the four-Charge cap automatically casts Barrage to spend those charges.
Travels forward and builds Arcane Charges. Spending each charge automatically launches one 25%-strength quick Orb, up to four per spender cast; Arcane Barrage reduces the full Orb cooldown.
Periodic Arcane damage to the target and up to 20 other enemies within 10 yards of the target and in line of sight. Haste increases tick frequency without shortening its 12-second base duration.
Clearcasting automatically casts Supernova at the target when this talent is known; its damage cannot recursively trigger Clearcasting.
Absorbing damage restores Mana equal to 5% of the amount absorbed and heals you for another 5%, providing reliable solo sustain.
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While Cauterize's burn is active, heal for 30% of maximum health and end the burn.
Critical strikes build Heating Up as normal.
Automatically cast Pyroblast at the proc target, or Flamestrike when at least three valid enemies including that target are within 8 yards and line of sight of the target; keep Hot Streak for manual use if no valid target is in range and line of sight.
Automatic casts may feed Heating Up and Hot Streak at reduced chance with bounded chains.
Fire DoT spreads aggressively; faster ticks preserve base duration. Haste makes this periodic effect happen more often without shortening its base duration.
Hot Streak selects automatic Flamestrike instead of Pyroblast when at least three valid enemies including the proc target are within 8 yards and line of sight of that target.
Periodic Fire damage, explosion and spread; faster ticks preserve base duration. Haste makes this periodic effect happen more often without shortening its base duration.
Target-area explosion spreads Ignite; crits reduce Combustion cooldown.
Usable during casting; crits may trigger reduced-damage Phoenix Flames.
Critical Fire damage and Hot Streak procs reduce cooldown.
Massive impact leaves burning ground; no implicit custom HASTE.
Flamestrike leaves burning ground; faster pulses preserve base duration. Haste makes this periodic effect happen more often without shortening its base duration.
Cheat death with controllable self-heal after triggering.
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Replaces Thermal Void. Fingers of Frost extends Icy Veins by 0.25 seconds per charge, up to 10 seconds beyond base duration.
Generate Fingers of Frost and Brain Freeze.
Automatically cast Ice Lance on proc.
Automatically cast Flurry on proc.
Apply Winter's Chill and may trigger Ice Lance chains.
Automatic casts may shatter nearby frozen targets at reduced damage.
Orb ticks generate Fingers of Frost and may reduce Blizzard cooldown.
Periodic area Frost damage; faster pulses preserve base duration. Haste makes this periodic effect happen more often without shortening its base duration.
Fingers of Frost procs may reduce cooldown.
Store Icicles and explode around frozen targets.
Channel damage increases per Frost proc triggered during channel.
Proc consumption slightly extends duration.
Stronger absorb; kills refresh part of shield.