Avenging Crusader
Crusader Strike and Judgment damage heal self and up to two nearest injured group allies within 30 yards and line of sight during the cooldown.
Every spec has been reworked and rebalanced. Pick a class to see what changed and plan your talents.
Invokes the power of the Light to protect and to heal.
Uses Holy magic to shield themselves and defend allies from attackers.
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
Hover an icon for the tooltip. Changed spells also show how they worked before.
Crusader Strike and Judgment damage heal self and up to two nearest injured group allies within 30 yards and line of sight during the cooldown.
Cast Holy Shock on up to five valid enemies and five injured group allies within 30 yards and line of sight.
Holy Shock leaves Glimmer; future Holy Shocks trigger all owned Glimmers for damage or healing.
Baseline Holy Paladin role tuning: damage is 82% of a DPS specialization's baseline; healing is unchanged.
Holy damage reduces Holy Shock cooldown.
Damage enemy or heal ally; crits may trigger smaller automatic heal or Holy bolt.
Mark enemy; damage to the marked target heals self and up to two nearest injured group allies within 30 yards and line of sight.
Periodic damage enemies and heal allies; faster pulses preserve base duration. Haste makes this periodic effect happen more often without shortening its base duration.
Frontal healing plus reduced Holy damage to enemies.
Enemy target damage heals nearby allies; friendly target heal damages nearby enemies.
Periodic enemy damage and ally healing; faster pulses preserve base duration. Haste makes this periodic effect happen more often without shortening its base duration.
Area periodic Holy healing and damage; faster pulses preserve base duration. Haste makes this periodic effect happen more often without shortening its base duration.
Reduce damage; part of Holy damage dealt self-heals while active.
Hover an icon for the tooltip. Changed spells also show how they worked before.
Throw Avenger's Shield at several nearby enemies.
Avenger's Shield empowers next Shield of the Righteous per enemy hit.
Defensive and offensive tank form replaces or augments Avenging Wrath.
Tank role tuning: single-target damage is 70% of baseline; direct spell and weapon attacks that hit multiple enemies retain authored per-target damage. Healing and mitigation are unchanged.
Shield of the Righteous grants one charge, up to three. A charge makes your next Protection Word of Glory cost no Holy Power and expires after 30 seconds.
Bounce through enemies and silence. Your main-hand or off-hand auto attacks have a 20% chance to reset its cooldown.
Damage target and nearby enemies while increasing armor.
Periodic Holy damage; faster pulses preserve base duration. Haste makes this periodic effect happen more often without shortening its base duration.
Splash Holy damage while owner stands in Consecration.
Generate defensive resource and reduce Shield of the Righteous cooldown.
Avoiding a melee attack or using Hammer of the Righteous may automatically cast Avenger's Shield at the valid triggering enemy.
Large Holy AoE reduces enemy damage.
Strong instant self-heal; Shield of the Righteous earns free casts.
Cheat death; Holy Power spending reduces cooldown.
Hover an icon for the tooltip. Changed spells also show how they worked before.
Mark area enemies for increased Holy damage taken.
Cast Judgment on nearby enemies.
Replaces Retribution's duplicate Word of Glory talent with a meaningful option: Word of Glory heals you for 30% more when cast on yourself.
Each 5 Holy Power spent builds a stack, up to three. At three stacks and 80% health or lower, automatically cast a free Word of Glory and consume the reserve.
Retribution melee auto attacks have a 15% chance to reset Blade of Justice. The passive reset does not create another attack or proc itself.
Generate Holy Power; may trigger second strike.
Heavy Holy/Physical strike; auto attacks may reset cooldown.
Mark target for increased Holy damage taken and splash nearby enemies.
May automatically cast at maximum Holy Power on current target.
At maximum Holy Power with several nearby enemies automatically cast instead of Templar's Verdict.
Automatically cast free Templar's Verdict or Divine Storm on proc.
Frontal Holy/Fire blast generates Holy Power; finishers reduce cooldown.
Store Holy damage then detonate on target.
Optional periodic Holy AoE; faster pulses preserve base duration. Haste makes this periodic effect happen more often without shortening its base duration.
Strong self-heal; free after enough Holy Power spent.