Mindgames
Shadow damage reverses some enemy damage and healing effects.
Every spec has been reworked and rebalanced. Pick a class to see what changed and plan your talents.
Uses magic to shield allies from taking damage as well as heal their wounds.
A versatile healer who can reverse damage on individuals or groups and even heal from beyond the grave.
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
Hover an icon for the tooltip. Changed spells also show how they worked before.
Shadow damage reverses some enemy damage and healing effects.
Baseline Discipline role tuning: damage is 82% of a DPS specialization's baseline; healing is unchanged.
Absorb ally and apply Atonement.
Spell damage heals each ally carrying your Atonement for 60% of damage dealt; conversion cannot critically heal or trigger further damage procs.
Purge the Wicked's periodic aura gains faster ticks without losing duration. A completed offensive Penance on an infected target copies the remaining-duration DoT to the nearest eligible uninfected enemy within 10 yards, once per cast. Haste makes this periodic effect happen more often without shortening its base duration.
Damage enemy or heal ally; offensive casts may trigger extra Atonement pulses.
Smite damage heals through Atonement and grants a separate absorb to the most injured eligible ally carrying your Atonement: 15% of Smite damage, capped at 5% of your maximum health. The absorb never replaces Power Word: Shield.
Damage and temporarily increase owner damage to target.
Broadly apply shorter-duration Atonement.
Extend all your active Atonements by 6 seconds and increase your spell damage by 10% for 6 seconds.
Temporary form converts key spells to Shadow and increases damage and healing.
Wide ring damages enemies and heals allies.
Strong instant self-heal and temporary maximum-health increase.
Hover an icon for the tooltip. Changed spells also show how they worked before.
After casting, immediately launch two triggered instant Holy Fires at the current hostile target within 40 yards and line of sight; their triggered state prevents proc recursion. If the cast target is invalid, use the selected enemy, then combat victim; if neither qualifies, skip the extra casts.
Empower the next Holy Word: Serenity or Sanctify, increasing its healing by 50%; consumed by that cast and expires after 20 seconds.
Baseline Holy Priest role tuning: damage is 82% of a DPS specialization's baseline; healing is unchanged.
Draw upon the power of the Ascended for 10 sec, granting you access to Ascended Nova, replacing Smite with Ascended Blast, and increasing movement speed by 50%. Upon expiration, releases an Ascended Eruption: Explode for up to (210% of Spell Power) Arcane damage to enemies and (159% of Spell Power) healing to allies within 0 yds, based on number of targets. Damage and healing increased by 3% for each stack of Boon of the Ascended.
Fire-like Holy burn; faster ticks preserve base duration. Haste makes this periodic effect happen more often without shortening its base duration.
Damage may reduce Chastise cooldown and trigger small smart heals.
Keep its Legion Holy damage and stun. Eligible landed Holy damage casts reduce its cooldown by 1 second once per cast.
Huge single-target heal; each Holy healing cast reduces its cooldown by 1 second.
Huge area heal; each Holy area-healing cast reduces its cooldown by 1 second.
Damage enemies and heal allies on outward and return travel.
Large ring damages enemies and heals allies.
Periodic healing; faster ticks preserve base duration. Haste makes this periodic effect happen more often without shortening its base duration.
During the Holy form, each eligible Holy action reduces both healing Holy Word cooldowns by an additional 2 seconds once per cast; preserve its Legion visual and base duration.
Make Legion's instant 30%-maximum-health heal and temporary 30%-maximum-health increase a baseline Holy Priest survival spell.
Hover an icon for the tooltip. Changed spells also show how they worked before.
Strong Shadow periodic spender damage and self-healing; faster ticks preserve base duration. Haste makes this periodic effect happen more often without shortening its base duration.
Mind Blast and Devouring Plague splash to nearby owned DoT targets.
Alternative burst form; on activation, detonate up to 20 nearest valid enemies within 40 yards and line of sight carrying your Shadow Word: Pain or Vampiric Touch.
Shadow DoT applied in AoE through Shadow Crash; faster ticks preserve base duration. Haste makes this periodic effect happen more often without shortening its base duration.
Shadow DoT and self-healing can spread; faster ticks preserve base duration. Haste makes this periodic effect happen more often without shortening its base duration.
Ticks may spawn Shadowy Apparitions and slightly extend owned DoTs.
Generate Insanity; may trigger extra Apparitions.
Critical Shadow Word: Pain and Vampiric Touch ticks, plus Mind Blast criticals, summon apparitions. Periodic criticals are capped at one summon per Priest per 100 milliseconds.
Apply Shadow Word: Pain and Vampiric Touch to up to 20 enemies hit by the traveling impact.
Enter Voidform and deal direct Shadow damage once to up to 20 nearest valid enemies within 40 yards and line of sight carrying your Shadow Word: Pain or Vampiric Touch.
DoT ticks and Insanity spending slightly extend duration with hard cap.
More Shadow damage converts to self and group healing when solo.