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Limitlessonline · 3 played in the last 7 days

Class reworks

Every spec has been reworked and rebalanced. Pick a class to see what changed and plan your talents.

Rogue

Assassination

Damage

A deadly master of poisons who dispatches victims with vicious dagger strikes.

5new
7changed
0removed
2talents
Assassination Rogue
Outlaw Rogue
Subtlety Rogue

Spell changes

Hover an icon for the tooltip. Changed spells also show how they worked before.

Venomous Wounds

New

Bleed ticks on poisoned enemies restore Energy independently per target.

Poison Bomb

New

Your automatic Envenom casts have a 25% chance to trigger Poison Bomb, a direct Nature explosion hitting up to 5 enemies within 8 yards of the target. The direct-damage child cannot apply periodic effects or recursively proc.

Deathmark

New

Mark an enemy for 6 seconds. Each owned Garrote, Rupture, Deadly Poison or Crimson Tempest tick produces one additional direct Nature hit for its base tick damage. Echoes use a separate non-periodic spell and cannot apply or refresh DoTs.

Crimson Tempest

New Haste

AoE finishing bleed; faster ticks preserve base duration. Haste makes this periodic effect happen more often without shortening its base duration.

Indiscriminate Carnage

New

A 6-second window: your Garrote and Rupture casts spread owned bleeds to up to 5 nearby enemies within 8 yards. Rupture only spreads to Deadly Poison targets and copies retain remaining duration. Use Crimson Tempest for direct AoE bleed setup; this window copies existing bleeds.

Garrote

Changed Haste Before

Bleed target and up to 2 nearby enemies; Indiscriminate Carnage increases the cap to 5; faster ticks preserve base duration. Haste makes this periodic effect happen more often without shortening its base duration.

Rupture

Changed Haste Before

Finishing bleed applies to up to 2 nearby poisoned enemies; Indiscriminate Carnage increases the cap to 5; faster ticks preserve base duration. Haste makes this periodic effect happen more often without shortening its base duration.

Mutilate

Changed Before

Both weapon hits are independently eligible for normal proc handlers, including Deadly Poison; Mutilate applies no new bleed, does not alter bleed ticks, and does not directly grant Venomous Wounds Energy.

Deadly Poison

Changed Haste Before

Periodic poison damage; faster ticks preserve base duration. Haste makes this periodic effect happen more often without shortening its base duration.

Envenom

Changed Before

A Deadly Poison hit at maximum Combo Points and 35 or more Energy automatically casts Envenom. It spends 35 Energy, keeps Combo Points available for finisher damage, then consumes all points; an owner recursion guard suppresses nested poison-triggered finishers.

Kingsbane

Changed Before

Each successful Deadly Poison application and both opening weapon strikes add a 15% damage stack while Kingsbane is active. Every Envenom cast, including the automatic finisher, reduces Kingsbane cooldown by 1 second.

Crimson Vial

Changed Before

Heal for 30% of maximum health over 6 seconds. Each Deadly Poison damage tick reduces its cooldown by 250 ms; this is a direct event reduction, not a HASTE-tagged periodic effect.

Artifact traits that are now baseline 10

Fade into Shadows Shadow Walker Master Assassin Urge to Kill Shadow Swiftness Bag of Tricks Blood of the Assassinated Dense Concoction Sinister Circulation Concordance of the Legionfall

Talent builder

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