Skullsplitter
Heavy strike generates Rage and causes one immediate Deep Wounds tick.
Every spec has been reworked and rebalanced. Pick a class to see what changed and plan your talents.
A battle-hardened master of two-handed weapons, using mobility and overpowering attacks to strike their opponents down.
A furious berserker wielding a weapon in each hand, unleashing a flurry of attacks to carve their opponents to pieces.
A stalwart protector who uses a shield to safeguard themselves and their allies.
Hover an icon for the tooltip. Changed spells also show how they worked before.
Heavy strike generates Rage and causes one immediate Deep Wounds tick.
Periodic bleed; faster ticks preserve base duration. Haste makes this periodic effect happen more often without shortening its base duration.
Rage spent while Colossus Smash or Warbreaker is active on enemies grants 1% Strength per 20 Rage after the last debuff expires, up to 10% for 10 seconds.
Your successful main-hand auto attacks have a 15% chance to cast a free Overpower at your target. Overpower's triggered strike cannot recursively trigger this passive.
A successful Tactician proc automatically casts one free Mortal Strike at its valid proc target within 5 yards and line of sight; otherwise try the selected enemy, then combat victim. If none qualifies, skip the extra strike while preserving the Overpower reset.
Retain the Rage-spend chance and Colossus Smash/Mortal Strike reset; cast one free Mortal Strike and reset Overpower without recursive procs.
Successful main-hand auto attacks have a 15% chance to cast free Overpower; Tactician resets its cooldown; Overpower empowers Mortal Strike.
A Rage gain that would overflow the cap queues one free Execute after a 100ms coalescing delay; if no enemy below 20% health is within 5 yards and line of sight, retry every 0.25 seconds while the Arms owner is alive with at least 20 Rage, until cast or invalidated by life/spec/resource.
Enable Mortal Strike and Execute splash to nearby enemies after use.
While active, Legion jump aura makes Arms Mortal Strike and Execute hit two additional nearby enemies; automatic echoes cannot recursively jump.
AoE Colossus Smash; every 20 Rage spent reduces its cooldown by 1 second.
Each successful Arms Bladestorm impact has a 25% chance to trigger a free Tactician Mortal Strike, with one proc roll per owner per 500 ms across all targets.
Strong instant self-heal; kills reset cooldown.
Hover an icon for the tooltip. Changed spells also show how they worked before.
Learn Sudden Death baseline: successful main-hand or off-hand auto attacks can automatically cast a free Execute at that enemy, regardless of health; Execute cannot recursively trigger Sudden Death.
Your successful main-hand and off-hand auto attacks have a 15% chance to automatically cast a free Bloodthirst at the same enemy. This proc cannot trigger itself.
While Enraged, your successful main-hand and off-hand auto attacks have a 15% chance to cast a free Raging Blow. Raging Blow can repeat: the first repeat has a 25% chance and each later chance is halved; a cast can repeat at most six times.
No active Fury button: remove stale Furious Slash from learned spell state during specialization learning. Auto attacks can trigger Bloodthirst and, while Enraged, Raging Blow.
Criticals can Enrage you; successful main-hand and off-hand auto attacks have a 15% chance to automatically cast a free Bloodthirst at the same target, and triggered Bloodthirst cannot recursively proc.
While Enraged, successful main-hand and off-hand auto attacks have a 15% chance to cast a free Raging Blow. Repeats roll 25%, then halve each time, with at most six repeats per cast.
Each strike cleaves up to five enemies within 8 yards of the primary target; Rage overflow automatically casts Rampage when cost is available and retries at most every 0.25 seconds until a valid nearby target exists or the Rage/specialization/life condition ends.
Meat Cleaver enables next Bloodthirst, Raging Blow and Rampage cleave.
Fury Bloodthirst and its Meat Cleaver hits apply the six-tick 113344 bleed; Haste increases tick frequency without shortening its six-second duration.
Large AoE hit and periodic Fire burn; Haste increases tick frequency without shortening duration; each Rampage reduces cooldown by 1 second.
Periodic spinning weapon AoE; Haste increases its hit rate without shortening its base duration.
Every 100 Rage actually spent reduces Recklessness cooldown by 1 second; partial costs accumulate.
Successful main/off-hand strikes can trigger free Bloodthirst and Enraged Raging Blow; a shared 500 ms owner gate prevents target and hand casts multiplying the proc rate.
Strong self-heal; kills reset cooldown.
Legion support payload for Bladestorm: You become a whirling storm of destructive force, striking all nearby targets with your off-hand weapon for $sw2 Physical damage.
Hover an icon for the tooltip. Changed spells also show how they worked before.
Every several successful blocks triggers AoE shield eruption.
Tank role tuning: single-target damage is 70% of baseline; direct spell and weapon attacks that hit multiple enemies retain authored per-target damage. Healing and mitigation are unchanged.
Ignore Pain absorption builds a 1%-per-maximum-health absorbed bonus to the next Shield Slam or Revenge, capped at 30% and consumed on hit.
Protection talent replacing baseline Devastator in tier 5: reduce Physical damage taken by 5%.
For 10 seconds, enemies struck by your Demoralizing Shout take 10% more damage from you.
Remove active filler and make Devastator baseline.
Auto attacks may trigger Devastate and reset Shield Slam.
Generate Legion Rage on the primary hit and release one bounded, reduced-damage Physical shockwave hit to each secondary enemy within 8 yards of the target and line of sight.
Every enemy hit by Thunder Clap receives your owner-attributed Deep Wounds bleed.
Thunder Clap applies the native periodic bleed; Haste increases tick frequency without shortening its base duration.
A successful block, parry or dodge has a 20% chance to automatically cast Revenge at the actual attacker within 5 yards and line of sight; Revenge may reset Thunder Clap.
Absorbed damage builds Vengeance empowering next Shield Slam or Revenge.
While Shield Block is active, each successful block resets Shield Slam, throttled to one reset per second.
Enemies deal less damage; each distinct enemy hit takes 10% more damage from you for 10 seconds. Gain 5 Rage per enemy hit, capped at 5 enemies.
The summoned weapon repeatedly deals Physical damage around its location; Haste speeds its pulse aura without shortening its base duration.
Backported Protection roar deals Physical damage to up to 20 nearby enemies and applies a Physical pulse bleed; Haste speeds its pulses without shortening the base duration.
Attacks your target and heals you for 30% of maximum health. A kill resets the cooldown; each 10 Rage actually spent reduces it by 1 second.